Mathematical Structure of Raster Graphics
by
Eugene L. Fiume
Motivation and Overview
Raster Graphics
The Need for Formalism in Raster Graphics
Related Work
Overview of Book and Its Contributions
Conventions and Assumptions
Scene Specification
Introduction
Related Work
Object Representation and Mathematical Preliminaries
Primitive Graphical Objects
Combining Primitive Graphic objects
Graphic Transformations
Scenes and Scene Semantics
Summary
Visibility
Introduction
Definitions and Semantics
On Lower Bounds for the Visible Surface Problem
A Lower Bound for the VSP on More Complex Scenes
Upper Bounds for the RVSP under the Output List Model
Summary
Rendering
Introduction
The Rendering Framework
Discrete Approximations to Continuous Intensity Measures
A Fast Rendering Approximation
Summary
Bit-Mapped Graphics
Introduciton
Preliminaries
The Semantics of Bit-Map Operations
Rendering 2-D Scences Into Images
Line Segements and Their Rasterisation
Image Transformations and Their Rasterisation
Summary
Illumination Models
Introduction
Local Illumination Models
Global Illumination Models Based on Ideal Ray Tracing
An Example: Whitted's Global Illumination Model
Discussion
Conclusions
The complexity of Abstract Ray Tracing
Introduction
Preliminaries
The Results
Classes of Abstract Ray-Tracing Problems
Does Nature "Solve" Intractible Porblems in "Real-Time"?
The Last Word
Reference
Index